Saturday, December 21, 2013

Interactive Design Final

For our Interactive Design final, we had to create a game in Unity. I chose to make a 2D platformer based on one of my preexisting stories. In the game, you play as Leon, and you have to find a book in Madison's library. The game is very rough in graphics since the focus was not on the game's looks, but rather the coding aspects. We had approximately 4 weeks to work on this assignment.

Unfortunately, I am having troubles embedding the game into the webpage, so here are links to downloadable versions of the game:

Mac

Windows

Cafe Sketch Final Portfolio

To see the full portfolio, click here.





Computer Animation 1 final

For my Computer Animation 1 final, we had to create a minimum 15 second animation of two objects interacting with each other. I decided to do an animation of a toy trolley car stealing a cookie. We had approximately 5 weeks to make the short.


Animation 3 Final

For my animation 3 final, I worked on cleaning up a large scene of my story and putting together all the work I've done this semester. More details can be found on my Animation 3 blog.

Cleaned up scene only:


Complete short with roughs:




Friday, December 20, 2013

Fall Semester is Over (Secret Santa and Broadside)

Finals are finished and winter break started which has given me some down time. Over the past week, I've mostly spent time recovering but now I'm getting back into the groove of working on stuff. To start it off, I'm updating my blog with the projects I've spent the last few weeks working on.

For the last meeting of the Animation Collective, we exchanged our annual Secret Santa pieces. This year. the character I had to draw was Zidane from Final Fantasy 9.


I also took a poetry writing class this semester and for our final, we had to create a broadside featuring one of our poems. I chose my prose poem because I felt it had some of my strongest visuals and was overall my best work. I chose to make a simpler graphic that connected to visuals in the poem. 

Tuesday, November 19, 2013

Computer Animation Sketches (Week 13)

For this week's sketches, I took some poses from previous sketches in my Cafe Sketch class, and turned them into characters. I worked on designing characters with the "magical girl" theme. Afterwards, I took one of them and redesigned it larger and with more details. Here are the results:



Tuesday, November 12, 2013

Thursday, November 7, 2013

Computer Animation 1 "Final" render


For the last 11 or so weeks, we have been working on modeling an interior scene in our Computer Animation 1 class. This is the first real project I've worked in with Maya having very little previous experience. It has been a great learning experience having modeled and remodeled objects learning ways of pulling off different effects and moods. I plan on reworking this project over the next few weeks in order to make it look even better.

Tuesday, November 5, 2013

Computer Animation Sketches (Week 11)

For this week's sketches, I decided to do two different things. For the first page, I was inspired to make several comics which I did. The first two comics were silly ideas with the third being much darker.


For the second page, I went to a bowling alley and decided that it was a good place to do some gesture drawings. I found it interesting how each person had a different pose, even though they were all doing virtually the same action.



Tuesday, October 29, 2013

Computer Animation Sketches (Week 10) Halloween Style!

Since this week is Halloween, I decided to do this week's sketches in that theme. As an extra treat, I decided to color them!




Tuesday, October 22, 2013

Tuesday, October 15, 2013

Computer Animation Sketches (Week 8)

For this week's sketches, I made some sketches for an animation piece I would like to work on in my spare time. The animation, which I'm currently calling "atonement," has 13 characters, 12 of which I made 1st pass designs of as well as a couple key props and how they work. More details about "atonement" will come at a later date.





Tuesday, October 8, 2013

Computer Animation sketches (Week 7)

For this week's sketches, I decided to work with basic shape construction to see where that would take me. For the first page, I just worked on head structures to create a variety of different dog (and a giraffe) heads.


For the second page, I took it a step further and used basic shapes to make a full figure and then fleshed it out over the basic shapes. I tried making interesting pose and shape choices for each one and let my creativity guide me.


Sunday, October 6, 2013

Head rig animation

For the last week and a half, I've been working on a head rig animation for my animation 3 class. You can read more about the process here.


Tuesday, September 24, 2013

Computer Animation Sketches (Week 5)

For this week's sketches, I decided to focus on a sketch I made in one of my other sketchbooks and create an environment for it. I'm probably going to do more with it at some point to flesh it out further.



Thursday, September 19, 2013

Computer Animation Sketches (Week 4)

As part of our homework assignments for Computer Animation 1, we are to do a certain number of pages of sketches. This week we were to fill 2 pages of sketches. As far as I understand, we are allowed to sketch whatever we want, it doesn't have to be class related. Here are my sketches for this week.



Sunday, September 15, 2013

Pig Hunt


For my Interactive Design class, we were to design a project that a user could interact with in Scratch. For my project, I decided to make a game. The objective of the game is that you have to find and slay all 8 pigs. You move around with the arrow keys and you attack with the space bar. Avoid touching the pigs though, because they hurt. If they hurt you 3 times, then it is game over. This is the very first game I've made and I am proud with how it came out. I am looking forward to the rest of this class.

Wednesday, July 17, 2013

Mistress of Blood (Color design and backstory)

This illustration was made to develop the color palate for my Mistress. I went with a red heavy palate since she is the mistress of blood.

The mistress was a noblewoman while alive, but met with a terrible demise. She lived within the walls of Ventrelience, the great mansion that overlooked the now abandoned city of Umbrex which lies far from the city of Obsumbra. She never left her home and was abusive towards her servants for years. One night, a group of her servants bound her in her basement and tortured her. She died holding an insurmountable amount of anger, hate and pain which warped her spirit. From her mutilated corpse rose the Mistress of Blood, who exacted vengeance by personally executing everyone within the mansion, indifferent to whether they were part of the group which tortured her or not. Even with the executions completed, those strong feelings have not subsided. She still wanders the halls of Ventrelience seeking to satiate her warped desires. Those foolish enough to seek refuge within the mansion walls will soon find it to be their final resting place.

Friday, July 12, 2013

It's A Revolution I Suppose.


Just a quick illustration I made that was inspired by the song "Radioactive" by Imagine Dragons. For those unfamiliar with the song, here it is: 
More specifically, I was inspired by the lyrics "I raise my flags,/ I don my clothes,/ It's a revolution I suppose." For some reason, I imagine a child in a treehouse watching the end of the world when listening to this part.

Tuesday, July 9, 2013

It's been a long time... (polished and colored keys)

Just a small update today. For my lip sync project, I've gone and polished my rough keys and colored them for the update video. Presently, I am working on inbetweens before adding facial features.

Monday, July 8, 2013

It's been a long time... (Lip sync test and rough keys)

Part of my goals for the summer is to try and teach myself some new animation tricks in addition to brushing up my own skills. This project is about lip syncing, which I've never done before, and emotion. Here is my lip sync test for the animation:
The dialogue comes from Glados in Portal 2. I thought the dialogue fit my character Madison who is a ghost. With her in mind, I went to making keys for her movement. Here are my rough keys:
I'm hoping to finish this animation sometime soon. I will update the progress of this as updates are made.

Saturday, July 6, 2013

Friday, July 5, 2013

Starship

I saw a cloud that looked cool, so I sketched the general shape and details and made it into this. I call it a "Starship" because of the large star at the front of it.

Happy 4th of July!

I know the 4th was yesterday and I watched some fireworks to celebrate. They inspired me to make a short animation to celebrate. I hope everyone enjoyed their holiday.

Wednesday, July 3, 2013

Tuesday, July 2, 2013

Spike Beast

This is a sketch that original started as a series of basic shapes and evolved into the creature before you.


Monday, July 1, 2013

Sunday, June 30, 2013

Oktavia von Seckendorff

This is my interpretation of the witch Oktavia von Seckendorff from the show Puella Magi Madoka Magica.

Friday, June 28, 2013

Multi-plane Background exercise

This was an Animation 2 assignment designed to teach us how to create a multi-plane background.

Wednesday, June 26, 2013

Fluffy Dinosaur



This sketch was made as part of an exercise to improve my marker skills.

Tuesday, June 25, 2013

Monday, June 24, 2013

Ratcliffe

As an assignment for Animation 2, we were given 3 key frames of Ratcliffe from Pocahontas. We then had to complete the sequence following a chart. We were given the freedom to color however we wanted.

Saturday, June 22, 2013

Fire Elemental #1

This is my sketch of a fully grown and realized fire elemental. This particular fire elemental takes on matches for limbs and a lighter for the neck. 

Friday, June 21, 2013

Songbird


Recently, I purchased the "Art of: Bioshock Infinite" book and fell in love with Songbird's design. It inspired me to draw my own interpretation of this fearsome creature.