Thursday, January 31, 2013

New Drawing Exercise

So I've been developing some new drawing exercise for myself that I use to help loosen the arm and to flex creativity. The whole process starts literally with scribbles which I then refine. The exercise isn't about what you draw, it's about the act of drawing. Here are some sketches I made using this exercise:

Monday, January 28, 2013

Design for Media: Color Palate ideas

Using the inspirational styles from this post, I created 3 different color palates based on each source of inspiration. The first color palate is inspired by Puella Magi Madoka Magica:

For this palate, I wanted some pastel colors along with a deep red which is a characteristic for the witch designs. I chose these colors because I wanted both warm and cool colors that could work with a deep red without looking off.

This second palate is inspired by Studio Ghibli movies:

I wanted a more colorful palate for this one than the previous one with a wider range of colors. When I think of Studio Ghibli movies, I think of these wonderful and colorful animated films and I wanted a color palate to portray that.

The final palate is inspired by the artwork of Steve Argyle:

A cool color palate with some dull colors are what I wanted with this color palate. Steve has a great sense of color and realism so I wanted to do a color palate that's more down to earth and natural.

After I created these different color palate ideas, I then took one of my phobia doll sketches from this post and applied each palate to it. Below are the sketch plus color palate samples:

Since these are just samples and not finals, I did not apply any form of scale for color usage. When I begin designing the final versions, I will include some form of scale.

Design for Media: Project update

I have decided to take the idea of the fear dolls from this post into the next stages of the project and renaming them as "Phobia-Dolls." So far I have been working on general templates for parts such as arms and heads which will be present on all dolls. I have also created two questions to ask people for research into real fear. The first question being "what are you afraid of?" and the second asking "is there a reason or story behind this fear?" The questions serve two purposes. The first purpose is that it keeps the stories and inspiration real and keeps me from forcing an idea. The second purpose is that the questions will drive the designs of the doll. Question one establishes the theme of the doll while the second one directs the form of the doll. I apologize if this sounds confusing, but there is a method to this madness. For purposes of demonstration and "warming up," I used myself as an example to test my formula and see what the associated designs might look like.

"What am I afraid of?"
My biggest fear is hurting the people I care about. The theme I establish here is violence.

"Is there a reason or story behind this fear?"
My friends are the most important thing to me, and I would be devastated if I did anything to hurt them. I don't know where I would be if I didn't have such great friends, and I don't know what I would do if I drove them away because I did something stupid. Here is the point where the theme starts to take shape.

The violence theme is too broad, but when I combine that with the reason, I can begin to create a more defined design. The idea of friends being close and not wanting to drive away can become a cage. Cages keep things from getting out, but they also keep things from getting in. Violence adds to the cage with a lining of spikes to further drive away from it. Beyond that, other binding aspects can be added to the appendages of the doll to keep it from getting close to people and act as a two-edged sword. They would serve in hurting others as well as hurting the self. Below are some samples I came up with for the phobia-doll of myself:

Tuesday, January 22, 2013

Madison Turnaround (Rough)

This is a rough turnaround model of my character Madison for Animation 2. Green lines indicate height in heads and the faint, blue lines indicate placement of features for consistency. The faint, red lines indicate general construction of the figure.

Monday, January 21, 2013

D4M: Project Hiroshi Proposal

For Project Hiroshi, I want to create a menagerie. Below, I have proposed a couple of ideas to consider on taking into the next stages. There is also a list of inspirational artists and styles with examples just below the ideas list.


#1. The first concept is the juxtaposition of inanimate objects and animals. Each item doesn't necessarily have to correspond with the animal, but it might create a stronger piece to use one that's not related to the animal's nature at all. For example, an octopus with a candle. An octopus is an aquatic animal, but the candle keeps fire when used. Fire and water are opposites, but the juxtaposition creates a unity between these two unlikely  objects. For the menagerie part, a shared color palate and theme would help tie them together. For example, I could create a series of aquatic animals paired with objects that work with fire. To help illustrate this idea, here are some concept sketches:

#2. Another idea is to create dolls based on fear. This idea will require research into peoples' fears and even going up to people and asking them something they are afraid of. The more unusual or different the fear, the better. Being specific with the fear would also be useful. A broad fear such as the fear of heights can be taken in too many ways to be effective in portrayal. Now a fear of climbing stairs is specific and can be more effective in the doll. I would need a large range of fears in order to create a nice set of dolls. Asking people questions as well as doing research can also tie together a story with the doll in order to tailor the doll to their story bringing life and reason into it. In addition to the concept of fear and story, they will also share a fabric palate which is the same principle as a color palate. Enjoy these concept sketches:


#1. One artist I really admire and find inspiration from is Steve Argyle. His style is something that consistently amazes me. His commentary on his artwork is also imbued with comedy which makes them both amusing and worth a read. Below are some examples of his artwork that I find inspirational. If you would like to see more of his artwork, here is a link to his website:
Liliana of the Veil AlternateDamia, Sage of StoneGlissa, the TraitorFire Dragon

#2. Another source of inspiration comes from Studio Ghibli. The styles of their film is distinct and beautiful. I have always loved Studio Ghibli movies and I've always found inspiration watching them. Below are some stills from Studio Ghibli movies that I keep going back to.

Still from: Howl's Moving Castle

Still from: The Secret World of Arrietty

Still from: My Neighbor Totoro

#3 As a bonus, here's a third inspirational source. The styles and designs for the witches in the show Puella Magi Madoka Magica (also known as: Mahou Shoujo Madoka Magica) are extremely appealing to me. The way they animated these fight sequences and the designs of the whole witch encounter is simply wonderful. Below are some stills from the show showing off the designs and aesthetics of the witch encounters.

Wednesday, January 16, 2013


The new semester started up this week so I made some changes to my blog. I added a new banner, a background image and a new name. I changed the name of the blog from "Matt Wydick Animation" to "M-Dubbs Animation" to add more flavor. M-Dubbs is a nickname I received in high school since my initials are M.W. and W pronounced short sounds like "Dubbs." Those are the things I have done, now let's talk about what I'm going to do. This blog will be updated more frequently than what I've been doing. I will be posting a larger range of artwork so it will display more than my video work. I look forward to this new semester, and I hope you're excited to see what I can do. Until next time.