Tuesday, April 30, 2013

D4M: "Wonderland," A Race to the Finish

We're almost there. "Wonderland" is due in one week so it's time to go beyond the limits to finish the job. So far I've been mostly working on background stuff, so I've been focusing more on the rough animations this week. All of the following animations are still rough and will be cleaned up for the final presentation. This first clip is for the dramatic look-up to see the intimidating stranger:

I'm pleased with the shift currently, but the lightning effect is still a tad off with the timing. I've animated fire before, but lightning is new to me. Fortunately, I have friends who have animated lightning that I can ask for tips and feedback. I have been researching lightning effects and here is one video I used as reference:

This second animation is where the store transforms into "Wonderland." There are two versions below to give a sense of effect and a sense of timing. Here is the one for the effect which is animated on 2s:

This second one is animated on 4s presently, but will have more inbetweens so that it is on 2s for the final:

This third one, I wanted a few butterflies to fly by during the animation, so I researched butterflies flying. Here is the video I used as reference:

Here is the loop I made:

I plan on going back to fix the wings since there are several sections that look off during the loop that I find just a little distracting.

This last one that I have to show is a walk cycle for some rabbit-like creatures that will be in the background of a couple scenes. Like the transformation scene, I have two versions to show. The first is a line art rough and the second is a style rough. Here is that line art loop:

Here is the styled rough:

This is another cycle I need to fix since the steps don't seem to be timed the same creating an inconsistent walk cycle which may work if done intentionally and well.  

As a bonus, here is the texture used for the rabbits:

With a lot of the set-up and roughs I've managed to create thus far, I believe that I'll be able to turn in at least a decent animation. I hope you're all excited to see this project next week!

Monday, April 22, 2013

D4M: "Wonderland" update 4/23/13

Since last Tuesday, I've gone ahead and prepared all of the backgrounds for "Wonderland." Normally, I would post pictures of them but, for purposes of using the cutter tool in Harmony, they look like solid black shapes and it would make a long post longer to show the images layer by layer. I also managed to get most of the textures completed for the backgrounds. Here is a completed background animation to give a sample of what they will look like:

I ran into some issues with my network over the week. It would not let me use the cutter tool as I had for the previous post with the walk cycle. It was an easy fix, but it was also something easy to mess up. My issue was that I forgot to vectorize each layer when I imported the backgrounds. This caused each shape to stay solid black instead of revealing the connected texture. I was lucky to catch this problem early because it meant I lost less work and it would be quicker to redo it all. To get an idea of how much work went into making just that one background, here is a screenshot of its network:

Each shape and texture is connected to a cutter module and each shape is attached to a peg which are organized in a hierarchy in order to manipulate their movement easier. There are easily 40-50 parts to this network being managed and organized so that the final looks just right.

Just like last week, a bunch of textures were made for this background to create the style I want for this animation. Here are the textures and what they're used for:

1. Bushes:

2. Clouds:

3. Flower Stem:

4. Grass:

5. Rose:

6. Sky:

7. Sun 1:

8. Sun 2:

9. Tree:

10. Water:

I made some sketches and plans for the animation which include rough timing for the sleeves and of the dramatic look-up with a lightning effect:  

There was a to-do list written on the side which was a best case scenario. With the network issues I had, I was still happy to get the backgrounds and most of the textures completed. This will allow me more time to work on the other parts of the animation. Hopefully by this time next week, I'll have an almost completed animation!

Monday, April 15, 2013

"Wonderland" character design and style test

This last week, I've been making some progress on my "Wonderland" animation. My time has been spent creating a final character design and creating the textures that will be clipped onto her. Here is the progression of my final design  for the central character:

I tried keeping as much of the original design as possible, but I did change some aspects such as no longer having a scarf and the addition of bows in the hair. After I had a final design, I took different aspects of her and made some texture paintings which will be used to fill in those parts. I made 6 so far for her and there might be need for 1 or 2 more for her shoes and belt. These are what I have so far:

1. eyes:

2. coat:

3. hair:

4. leggings:

5. button:

6. Bow:

I then took these textures I made and applied them to a sample walk cycle of the final character to get an idea how each texture works for what they are meant to do. Here is that sample walk cycle:

"Wonderland" is coming along fairly well thus far. I'm sticking with the storyboard I had before, although I may shorten the opening and closing sequences based on time restraints. I should be working on  the rough animation, the backgrounds and the rest of the textures this week so expect to see samples of those by next Tuesday at the latest.

Monday, April 8, 2013

Design 4 Media: "Wonderland" is back! (Student Choice Project)

In our Design for Media class, our last project is going to be student's choice. This means that we determine what we want to create and how we want to create it.

What I want to create is a short animation piece that's somewhere between 30 seconds to 1 minute. the animation I want to create is the same as the one I proposed for the pipeline project which I called "Wonderland." The original proposal can be found here. Since it was originally meant to be done in a group of about 15 people, there are some changes I need to make since now I will be in a group of just myself.

I am majoring in animation yet I haven't had much time to work on personal projects. This assignment is a great excuse now to set aside a chunk of time to work on this animation that I wanted to make anyway.

The main concept will stay  the same with a child being lost in a store and going on a fantastical journey. Here are the original concept sketches I made:

The story is about a child who gets separated from her mother and tries to find her way back inside of a department store.
I made a color sketch to try and portray the style I would like to make the animation in. I also made a quick animation to test that style:

Since I am working solo on this assignment, it is important for me to come up with a schedule and stick to it. Here is an idea of the schedule I've made for myself:

This is a more realistic schedule plan, but it would be great if I could work on and finish parts sooner than scheduled so I can have more time making sure I create a high quality product.

With that, "Wonderland" is now set to be put into production! I hope you are interested in seeing this animation realized and my progress towards that realization.

As a bonus, here is an animation that inspires me and this project:

"Universe" -Maaya Sakamoto

Friday, April 5, 2013

Light 'em up! (FX animation)

This is the final I made for the FX animation project in my Animation 2 class. There are approximately 34 individual candles and it took some time to get the effect just right. It was all worth the effort though in the end.

Monday, April 1, 2013

Project DuBoe: The End

After about 6 weeks, Project DuBoe is finally finished. As the head of documentary, most of my work has been on making the documentary video look the best it can. For the past 2-3 weeks, I've been editing the final video to accompany the finished trailer. It's taken a lot of work, but I believe the documentary looks great. I will include a link to the final trailer once it is uploaded; but for now, enjoy the documentary!