Saturday, December 21, 2013

Interactive Design Final

For our Interactive Design final, we had to create a game in Unity. I chose to make a 2D platformer based on one of my preexisting stories. In the game, you play as Leon, and you have to find a book in Madison's library. The game is very rough in graphics since the focus was not on the game's looks, but rather the coding aspects. We had approximately 4 weeks to work on this assignment.

Unfortunately, I am having troubles embedding the game into the webpage, so here are links to downloadable versions of the game:

Mac

Windows

Cafe Sketch Final Portfolio

To see the full portfolio, click here.





Computer Animation 1 final

For my Computer Animation 1 final, we had to create a minimum 15 second animation of two objects interacting with each other. I decided to do an animation of a toy trolley car stealing a cookie. We had approximately 5 weeks to make the short.


Animation 3 Final

For my animation 3 final, I worked on cleaning up a large scene of my story and putting together all the work I've done this semester. More details can be found on my Animation 3 blog.

Cleaned up scene only:


Complete short with roughs:




Friday, December 20, 2013

Fall Semester is Over (Secret Santa and Broadside)

Finals are finished and winter break started which has given me some down time. Over the past week, I've mostly spent time recovering but now I'm getting back into the groove of working on stuff. To start it off, I'm updating my blog with the projects I've spent the last few weeks working on.

For the last meeting of the Animation Collective, we exchanged our annual Secret Santa pieces. This year. the character I had to draw was Zidane from Final Fantasy 9.


I also took a poetry writing class this semester and for our final, we had to create a broadside featuring one of our poems. I chose my prose poem because I felt it had some of my strongest visuals and was overall my best work. I chose to make a simpler graphic that connected to visuals in the poem.